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Blog

Filtering by Tag: status report

CK Status Report, May

Calum Spring

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Hey readers!It's been a busy month for Cardboard Keep, but we're finally in a position to knuckle down and spend our time working on our game again for a good long while. What's been happening this month?

New Website

If you're reading this you're already on it! We've finally gone live with our new website and we're very happy with it. It should read well on mobile devices and is much simpler to navigate than the old site, feel free to take a look around!

Gamma.con Attended

Last weekend CK attended Gamma.con, a pop culture expo right here in Canberra, and we were blown away by the attendance numbers and the overwhelmingly positive response we got from people who tried Warden. If you were there and tried our game, thanks! We estimate we had almost 200 people play Warden, and the feedback was extremely useful. We spent all of Monday discussing it and making our next plans based off these experiences.

Our latest work on the art and texturing style in Warden.
Our latest work on the art and texturing style in Warden.

Kotaku Mention

One play we got at Gamma.con was gaming journalist Junglist, who gave us a mention on Kotaku, thanks Junglist! You can read his article here: http://www.kotaku.com.au/2014/05/the-games-of-gamma-con/

Warden is currently in closed pre-alpha with early access planned in the coming months.
Warden is currently in closed pre-alpha with early access planned in the coming months.

Newsletter

Finally, we've started taking subscriptions for a monthly-or-so e-mail newsletter. If you'd like to have our delicious updates fed straight to your inbox, you can sign up here: http://eepurl.com/US01n

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That's all for now, until next time! Calum 

CK Status Report, April

Calum Spring

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Happy Easter readers, Cardboard Keep has been hard at work on our large project, Warden, and dabbling in smaller experiments as well. We are getting really close to publicly announcing Warden, but in the mean time...

Interview

We did preview Warden in an interview with Final Round Gaming! Read more about Warden and our studio in our discussion with them: http://www.finalroundgaming.com/aus-indie-dev/interview-with-cardboard-keep.aspx

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ck_marketing_wide1

Marketing Materials

CK has taken delivery of our biggest marketing order so far, including brand new business cards and... t-shirts! Keep an eye out for our shiny new logo at conventions and expos, including...

Gamma.con

Cardboard Keep can confirm we'll be attending Gamma.con, a pop culture expo right here in Canberra on the 24th of May. This will likely be the first time Warden is out in the wild for you to play, so if you're in the area come along and say hi! You can find out more about Gamma.con and grab tickets on their website here: http://gammacon.org/

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ck_marketing_tall1

Pizza and Pixels, Canberra Game Dev Meetup

CK devs attended the first Pizza and Pixels meet up for local game devs on Wednesday. We met lots of great people including 2K Australia devs working on the just announced Borderlands: The Pre-Sequel, and saw lots of interesting local projects. If you're a game developer in or near Canberra keep an eye out for the next meet up and come along to network! More info here: http://www.meetup.com/Canberra-Gamedevs/events/175300642/

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That's it for this update.  Stay tuned for more news on Warden real soon. Until next time, Calum

CK Status Report, January

Calum Spring

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Happy new year readers! It's already been a massive year for Cardboard Keep, here's just some of the things we've been up to.

New Office

Cardboard Keep has moved! We now have more space (and unfortunately in this weather, less air conditioning), and we are bunking with our buds Wildgrass Games. We're now almost entirely settled in which will finally give us a chance to put all of our energy back into making games.

Screencap02_blog
Screencap02_blog

Global Game Jam 2014

We participated in this years GGJ last weekend and it was a blast! We made a micro-RTS called Triton. It's already out in the wild if you're overly curious, but we're going to wait a little bit longer to publicize it here so we can get a tutorial in - the number one feedback was that it was confusing to first time players.

CardboardKeep_Triton01_blog
CardboardKeep_Triton01_blog

Indie Jamcast

Our aforementioned friends Wildgrass have spearheaded a new podcast featuring Canberra-based game developers. There are two episodes out so far and a Cardboard Keep developer has been on each of them! Check out the Indie Jamcast here.

We're always getting closer to when we can reveal our current project, and we can't wait to share it with you! Until next time,

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Calum

CK Status Report, December

Calum Spring

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Hey all, Cardboard Keep is going through some crazy times at the moment, not least because the end of the year is approaching. I'd like to share with you a few of the plates we're currently spinning.

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Location, Location

Cardboard Keep is moving offices at the end of January, with preparations causing more bumps in our work on games than we'd like, but it'll be worth it to secure us another year of shelter from the cold, dark outdoors.

Graduation, Graduation

On the bright side of the end of year, our three principal developers yesterday graduated from their business course (AIE's Incubator) and will go forward from here with greater skills and more time for development.

TheVilla

Game Development

We're now into Week 6 of our first big project, which we hope to reveal in January or February. But what we can announce now is that we have a whopping 11 people contributing to it's development, including dedicated musicians, writers and concept artists! We're very excited to have this opportunity, and can't wait to share it with you.

Website

Finally, tomorrow we begin work on a long overdue redesign of this website. We'll be starting again from scratch, but if you have any feedback on what you do or don't like about our current site, feel free to send it through to us via Facebook or email!

Until next time, from everyone at Cardboard Keep, have a happy new year!

Calum

CK Status Report, September - 1,000 Plays!

Calum Spring

Hey Internet! Since our last status report you find us back from Seattle, PAX Dev and PAX Prime, and settled back into the office and making games, but for how long??

iFest

CK attended iFest Canberra last week and Clicktraption won the Runner Up prize! We'll have a badge to display online soon - but for now there's a nice certificate sitting in our office alongside our other awards.

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Clicktraption

It's now been just over a week since Clicktraption launched on Kongregate and we've hit 1,000 plays! Thanks to everyone who's played, rated and commented on it so far, and an especially big thanks to our fans who helped spread the word. We also launched our first map pack at the start of this week, and there will be more Clicktraption news coming your way in the near future.

EB Expo

Cardboard Keep will be attending EB Expo in Sydney next weekend, from October 4 to 6. We'll be in the homegrown section with our fellow Australian developers. If you're attending please drop by and say hello!

Here ends our update, stay tuned for more - we have exciting projects in the pipeline!

Until then,

Calum